Glossary

Hoşkin Glossary

Browse alphabetically or filter the complete list. Each linked term leads to a more detailed guide.

A

Ace

The strongest rank in each suit; worth 11 card points.

A♣ contributes 11 card points.

B

Bid

A valid point amount named during bidding.

It must be higher than the current high bid.

Bidding

The phase in which players take turns naming a contract amount or passing.

The first valid amount is at least 550.

Bot practice

Offline practice for learning rules and controls without pressure from human opponents.

Use it to observe bidding choices and legal-card cues.

C

Card points

The rank values of cards won in tricks: ace 11, ten 10, king 4, queen 3, jack 2.

The four card values are added to the team's tally.

Contract

The scoring commitment taken by the winning bidder's team.

A 600 contract requires the team to meet that result at round end.

Contract failure

The contract team does not reach its commitment; canonical scoring applies the contract amount as a penalty.

A failed 600 contract applies -600 to the contract team.

Contract winner

The player with the highest valid bid; this player chooses trump.

The winner is settled after the other eligible players pass.

D

Deal

The process of distributing the shuffled deck to players.

In the four-player game, each player receives 20 cards.

Deck

The canonical 80-card set with four copies of ace, ten, king, queen, and jack in each suit.

4 suits × 5 ranks × 4 copies = 80 cards.

Declaration

The phase for revealing valid combinations before trick play to score them.

Marriages, runs, rank sets, and Pinik are evaluated here.

Double Pinik

Two Pinik pairs made from two queens of spades and two jacks of diamonds; worth 300.

2×Q♠ + 2×J♦ = 300.

F

Follow suit

The requirement to play the led suit when you hold it.

If hearts are led and you have a heart, another suit is not legal.

H

Hand

A player's unplayed private cards; everyday usage may also use the word for a won trick.

Opponent hands remain hidden online.

Hoşkin combination

Four Pinik pairs made from four queens of spades and four jacks of diamonds; worth 3600.

4×Q♠ + 4×J♦ = 3600.

J

Jack

The lowest-ranked card in the canonical deck; worth 2 card points.

J♦ can pair with Q♠ for Pinik.

K

King

The rank after ace and ten; worth 4 card points and can form a marriage with a queen.

K♠ + Q♠ is a same-suit marriage.

L

Last trick

The final trick of the round; its winning team receives a 20-point bonus.

The bonus is added separately from card points.

Led suit

The suit of the first card played to a trick.

If you hold that suit, you must follow it.

M

Marriage

A king and queen of the same suit; worth 20 in a non-trump suit.

K♥ + Q♥ is 20 when hearts are not trump.

Minimum bid

The first valid bidding threshold: 550.

A lower amount is rejected.

P

Packet

A group dealt to one player at a time; the canonical packet size is five.

Each pass gives a player five cards.

Partner

The opposite-seat teammate who shares scoring in four-player partner mode.

Partners combine trick and declaration points.

Pass

Leaving the auction without naming an amount. A player who passes does not bid again in that auction.

Passing is available when the contract looks too risky.

Pinik

One queen of spades paired with one jack of diamonds; worth 40.

Q♠ + J♦ = 40.

Private room

An online room where selected players join the same table with an invite code.

The host prepares the table and others enter with the code.

Q

Queen

The rank after the king; worth 3 card points. The queen of spades pairs with the jack of diamonds for Pinik.

Q♠ + J♦ is one Pinik pair.

R

Raise

Increasing the high bid by an allowed step; the interface supports 10, 20, 30, 40, or 50.

Choosing +20 over 550 offers 570.

Rank set

A declaration based on the same rank across all four suits; value varies by rank and multiplicity.

One ace in each suit is an ace set.

Round score

The round result combining declarations, won card points, and the last-trick bonus under the rules.

Contract success is checked against the round result.

Run

Ace, ten, king, queen, and jack in trump; worth 150.

A♠ 10♠ K♠ Q♠ J♠ is a run when spades are trump.

S

Server-authoritative

An online model where the server, not the client, decides deals, legal actions, scoring, and results.

Hidden opponent hands are not sent to the client.

Suit

One of spades, hearts, diamonds, or clubs.

The led suit determines which suit must be followed.

T

Target score

The cumulative team score used to complete a game; the app default is 4555.

A table setting may choose a different target.

Team set

A declaration built from king and queen rank sets; the canonical table scores team at 240, kelli team at 320, and full team at 350.

The exact team-set score follows the valid multiplicity.

Ten

The second-strongest rank after the ace; worth 10 card points.

10♥ beats K♥.

Trick

A group in which four players each play one card and a winner is determined.

After four cards, the winner leads the next trick.

Trump

The suit chosen by the contract winner that outranks non-trump suits in a trick.

If spades are trump, a spade can beat a non-trump card.

Trump marriage

A king and queen in the trump suit; worth 40.

K♠ + Q♠ is 40 when spades are trump.

Trumping

Playing trump when you lack the led suit and hold a trump card.

The trumping requirement is part of legal-card validation.

Learn Hoşkin at the table

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